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I did this in Maya by building polygon models and making a 2d fluid effect. The backdrop is a photograph. The table and everything on it is modeled. The textures were made in Photoshop. I used High Dynamic Range Image based lighting with Final Gather rays for the light source. I rendered it with Mental Ray and composited in After Effects. |
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© 2011 Alex DeLeon, All Rights Reserved, Reproduction in whole or in part without
permission is prohibited.